A New Direction for Wrong Organ
Following the significant success of their breakout single-player horror title Mouthwashing, developer Wrong Organ is taking an unexpected turn. Ahead of the official reveal of their new project, Carcass Clad, at the PC Gaming Show, developers Jeffrey Tomec and Dave van Egdom shared insights into why the studio is moving away from narrative-heavy experiences for their upcoming third game.
The transition to a cooperative tank simulator is a clear shift for the team. As Tomec explained, the decision is partly about avoiding artistic stagnation: "This game is a statement in some ways... We made a story game and you loved it, but now we're doing something that's nothing like that, and to an extent, there's a little bit that we definitely don't want to pigeonhole ourselves."
Retaining the Studio’s Signature Vibe
Despite the change in genre, Carcass Clad will still carry the hallmarks that fans identify with Wrong Organ. The core themes of the studio's previous work—dehumanization, creative body horror, and the concept of the mundane collapsing under extreme, impossible circumstances—will remain present.
While the focus is shifting toward mechanical depth, the transition hasn't been without its challenges. Tomec admitted that moving from narrative writing to granular technical design has been a distinct change of pace:
"Now that we've been in this tank—we just got off like, four months of just designing these little components and being like, 'Actually, this gear doesn't rotate this other gear correctly.'"
The Road Toward a Future 'Gameplay Story' Game
The developers view Carcass Clad as a necessary step in their growth as a studio. They are currently focused on mastering "gameplay-first" mechanics before eventually attempting to merge their narrative strengths with deeper gameplay layers.
- Building Expertise: The team aims to develop the capacity to create larger, more complex experiences that go beyond the scope of their previous titles.
- Evolving the Formula: Rather than simply making a longer version of a story game, they are exploring how to fundamentally change their design formula.
- Future Goals: The long-term vision is to marry their unique writing style with a substantial gameplay foundation.
As Tomec put it, the studio’s current philosophy is simple: "We made the 'story game,' now we make the 'gameplay game,' and then after that we can sit down and decide, are we ready to make the 'gameplay story game?'"
While Carcass Clad does not currently have a firm release date, players interested in this claustrophobic tank simulation can already add the title to their wishlist on Steam.
