The Charm of Collaborative Exploration

Exploring the expansive world of Big Walk with friends is a genuinely delightful experience. Whether navigating dense forests, crossing rivers, or tackling complex structures, the game focuses heavily on teamwork. Unlike traditional puzzle games, Big Walk requires at least two players to function, with challenges scaling up for groups of four. The objective revolves around collecting items—internally referred to as “nubbins”—that allow players to venture deeper into the island’s mysteries.


Communication as a Mechanic

The core difficulty of Big Walk isn't necessarily the puzzles themselves, but the logistics of coordination. Players must contend with limited proximity-based voice chat, meaning distance directly impacts your ability to hear teammates. While items like walkie-talkies, laser pointers, and signs can help, carrying them requires limited inventory space. Navigating these constraints creates hilarious situations: players might tumble down hills, lose gear, or get separated, turning a simple task into a comedic struggle.


«It's like stepping into a more relaxed version of Myst or The Witness: there are lots of mysteries on the island to unravel but no frustration to go along with them—and you've got your friends there to help.»

The Importance of Proximity Chat

Many gamers are accustomed to using external services like Discord for group communication, but Big Walk is an exception to this habit. The game’s design relies on the limitations of proximity voice chat to create tension and creative problem-solving. By using Discord, players effectively bypass these intentional hurdles, making the game far too simple and stripping away the charm of the experience.


Overcoming Challenges

The game’s peaceful atmosphere ensures that even when things go wrong—such as accidentally kicking a vital piece of equipment into the woods—it never feels like a true failure. The lack of combat or "death" states means that setbacks are just minor detours. During one session, players had to rely on non-verbal signals behind soundproof glass, discovering that even the day-night cycle can impact how you communicate, as lighting conditions change visibility for hand gestures.


Ultimately, Big Walk is designed to be savored rather than rushed. By relying on the built-in, high-quality proximity chat, players can fully engage with the island’s unique design and the organic, humorous challenges that define the journey. The game is set to launch on August 4.