The Rise and Fall of Elderwood

Rohan Varma, a software engineer at OpenAI known for his work on the Codex project, has officially removed his browser-based game Elderwood. The decision to take the project offline came shortly after the developers of the long-running MMORPG RuneScape, Jagex, issued a formal cease-and-desist notification regarding copyright infringement.


Prior to its removal, Varma had showcased the project on social media, highlighting how he utilized OpenAI's AI-driven coding tools to construct the game. Screenshots shared by the developer displayed a user interface and graphical style strikingly similar to Old School RuneScape (OSRS), featuring iconic locations such as Lumbridge.


Community Backlash and Legal Intervention

The project quickly drew the ire of the RuneScape community. After a user on the OSRS subreddit raised concerns on September 7, calling for Jagex to take action, the community rallied against the clone. Critics argued that the game lacked originality and blatant copied intellectual property. Varma initially acknowledged the sudden surge in traffic, noting that the project had gained unexpected viral attention through the Reddit thread.


By September 9, access to the game was restricted. In place of the playable experience, a farewell message from Varma explained the situation:

«We received a notice from Jagex asking us to take down the website. Following that notice, we are discontinuing Elderwood's operation, and the game is no longer available.»

Broader Implications of the Incident

While the game was short-lived, it managed to attract roughly 3,000 registered accounts during its brief window of operation. Varma expressed gratitude to the participants, stating that the website would continue to host a leaderboard reflecting the players' achievements.


The situation has sparked a wider conversation about the use of generative AI in software development. As OpenAI continues to face public scrutiny regarding its impact on creative ownership and artistic rights, this incident serves as a polarizing example of the "move fast and break things" mentality. Critics have characterized the project as an irresponsible use of copyright, particularly because it appeared to function as a promotional tool for OpenAI's capabilities rather than a standalone creative endeavor.